
Between missions, players can choose units, buildings, and upgrades that are not available in the multiplayer missions. In another mission, enemy units attack the player only at night, forcing the player into a form of siege warfare. The Wings of Liberty campaign contains several missions with unique features, such as lava that floods the battlefield every five minutes, forcing the player to move their units to high ground before they are destroyed. Sarah Kerrigan is the focus of the campaign, and the story revolves around the possibility of her redemption.

The Terran campaign, Wings of Liberty, places players in a mercenary-style campaign, as Terran rebel group Raynor’s Raiders raise funds by taking assignments from outside groups. Blizzard’s Vice President Rob Pardo stressed that each campaign will function very differently. In a departure from previous Blizzard games, the campaign is non-linear, with Raynor taking jobs for money and using that money to buy additional units and upgrades. In the Terran campaign, the original StarCraft briefing room is replaced with an interactive version of the battlecruiser Hyperion, with Jim Raynor, a bitter and hard-drinking mercenary captain, as the central character.


At the time of its release, StarCraft II became the fastest-selling real-time strategy game, with over three million copies sold worldwide in the first month. The game was criticized for lacking features that existed in the original StarCraft game including LAN play and the ability to switch between multiplayer regions. The game includes new and returning characters and locations from the original game.
