

Stay grounded and move with it to avoid damage again. After a while the lower half of the laser field will spin the other way. Stay halfway between the device and the edge of the arena, then move with it to avoid damage. Kanto will summon a device to create a laser field that will spin. He'll be hit with flame for damage and then return to the arena. Hold the attack button to bring up a targeting reticle, then throw it at the symbol of the vent where he stands. You'll see his heat signature at the vent where he stands. Switch to Batman and stand in the center of the arena, then tap the interact button to go into Detective Mode. When he drops two hearts, he'll disappear behind one of the three steam areas. The spinning sword attack is a standard one that's been seen before wait for him to stop and get dizzy before attacking. He'll try a ground pound attack after he's hit from that, so create some distance after you land the blows. You can attack him two or three times while he's dizzy. When he shoots, he'll fire about six times and then get dizzy. The spin kicks are standard melee attacks and he's invincible during the kick. He'll try to shoot you, do spin kicks, or spin with his sword. It's safest to use Superman here since he won't be able to hurt you. You may want to use Batman for this because Wonder Woman and Superman may accidentally fly about, and Flash may be a bit hard to control on the keys.Īfter the song is played, the portrait will collapse and open a door to an arena where you'll engage Kanto himself. Miss one and you'll be electrocuted, and you'll have to start over. As long as the order is done right, you'll be safe. It's safest to jump on the key, then jump off the keyboard entirely, rather than trying to jump from key to key. Simply follow along with the notes as you jump on the keys: green, red, blue, yellow, blue, and green. Behind the keyboard, a large portrait of Kanto hangs on the wall and he holds a simplified music sheet.

Switch to Flash and interact it.Īfter the minigame, the Flash will make a four-key keyboard to the right. Either way, destroy the blinking doghouse in that room, then build the resulting blinking model to create a Cosmic Treadmill. The wolf can be ignored but, if you want to take it out, use Superman to either punch it or use his heat vision on it. Double-tap the jump button to make the drone fly, then fly it near the chandelier to open the door.Ī wolf will be unleashed but, unlike the previous stage, you won't have anyone with quick shots. The drone can't destroy the doghouse but it can destroy the blue chandelier above it. It will appear in a closed off room with a blinking doghouse. Switch to Batman and create a mini Batwing, then drive it through the door. Still as Superman, use his super strength to grab the structure and throw it anywhere to shatter it.īehind the structure is a room with a green drone door. Build it to create two handles on the structure. With the flames extinguished, a small glowing brick pile will appear. Note that if you hold the interact button and Superman uses his heat vision, he'll automatically switch to his cold breath when you target the flames even if you haven't released the button. Switch to Superman and use his cold breath to extinguish the flames. The minions will charge in a cutscene but they'll be taken down by a rolling rock that causes a bunch of flames and debris in one room. Head down and to the right to find a bridge and a few minions. Level 12 : The one with the T.Everything in the first room can be ignored. Minikit 1/5 - At the beginning after getting out of the elevator, use Batman on the security guard to the left side to unlock the drone hole to get the minikit. After this the boss battle with Steppenwolf commences marking the end of the level. Press the second button and use your new machine to put out the fires.Īfter the cutscene you must run up the monorail, jumping over the gaps between the carriages and jumping over the laser beam as you go. After the car is thrown to the wall break it and use the ninjas to access the upper level, using the grapple on the right. Use your powers on the plant and pull it to the right to turn it into a fan, revealing debris for a ricochet pad. Opening the door across from the exit of the elevator, there is a cutscene showing the havoc happening in the main lobby. Breaking down the wall on the right you can build a push lever that will collect your remaining team mates. Use Rookie to get Deathstroke out of the elevator and use him to sneak past the lasers and jump up to the top deck.
